8/5/2023 0 Comments The iron oath game![]() I often mixed up who was who based on similar-looking character portraits this becomes increasingly problematic as the roster of heroes grows, so hopefully the developer figures out a way to address this issue. The moment-to-moment narrative offers more flavor than the overarching lore. I'm a few hours into the game, but this narrative element seems to manifest as an actual game mechanic in the overworld map, and that's a welcome sight. When it arrives, a dragon emerges from the skies and burns everything in sight. The world is plagued by a "scourge" that occurs every 10 years or so. Despite the game's strategy-heavy mechanics, players may be surprised to find how much narrative is in The Iron Oath - and it's all divulged via text, so be prepared to read. This is where the game starts to take shape. ![]() Towns are key for picking up new quests, healing your party, hiring new recruits, and driving the main plot forward. ![]() When you complete a dungeon, you're brought back to an overworld map to navigate to other towns and dungeons. This style of dungeon exploration and morale maintenance is similar to the morale system in Darkest Dungeon. As their morale gets low, they'll pick up various traits and behave differently in certain situations. Roadblocks and decision points show up in the exploration, and your choices result in both positive and negative points for party members' morale. Your party makes its way through an overhead tile-based dungeon. Once the battle is over, the game's other inspirations quickly reveal themselves. This reliance on map manipulation and enemy pushing had me reminiscing about another recent strategy game that I adore: Into the Breach. An enemy headed through a choke point on the map could walk into my pyromancer's trap. Adjacent enemies could be knocked into each other for bonus damage. I was quickly scanning the battlefield for ways to turn the tide in my favor. The abilities are nice to look at and are satisfying to use. The healer offer heals and shields from the middle of the battlefield, while your mage casts spells from range.Īll of these abilities are displayed with gorgeous animations that make for dazzling battle scenes. The pugilist is more than capable of withstanding a beating on the frontline while hitting multiple enemies at once, pushing them into traps, and offering occasional healing to himself and nearby allies. ![]() The pyromancer is a tankier class that can place traps and usually win any one-on-one battle. Your party consists of standard archetypes. The opening moments of the game greet the player with a hex-based combat grid where your party and the enemy combatants stand. The cliché title is admittedly one step away from being a satirical "Game of Thrones" spin-off, and it borrows loads of mechanics from other games of the genre, but it attempts to distinguish itself from others in the genre through gorgeous art direction and a heavy reliance on narrative. The Iron Oath, a turn-based tactics RPG by Curious Panda Games, is no exception. Devolver Digital was always my go-to publisher when it came to engaging indie titles that are bursting with style and character, but in recent years, a number of releases from Humble Games has turned my head.
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